Exploring The Sims 4: the Frustrations and Concerns
- Asia Mmkay
- Jan 16
- 6 min read
The Sims franchise has been a cultural phenomenon since its inception, offering players an open sandbox to live out their wildest (or most mundane) life simulations. However, The Sims 4, despite being a beloved entry in the series, hasn’t escaped its share of criticism. Let’s dive into the simmering discontent among players and why these frustrations matter.

What’s the Buzz About The Sims 4: Exploring the Frustrations and Concerns of the Community
The Sims franchise has been a cultural phenomenon since its inception, offering players an open sandbox to live out their wildest (or most mundane) life simulations. However, The Sims 4, despite being a beloved entry in the series, hasn’t escaped its share of criticism. Let’s dive into the simmering discontent among players and why these frustrations matter.
1. A Lackluster Base Game at Launch
When The Sims 4 launched in 2014, it arrived with noticeable absences compared to its predecessors. Core features such as swimming pools, toddlers, and even the open-world gameplay introduced in The Sims 3 were missing.
Players expressed disappointment, feeling as though they had purchased an incomplete game. While updates eventually brought some of these features back, the initial sting left many wondering why these staples were omitted in the first place. Was this a case of rushed development, or a strategy to deliver piecemeal content through DLCs?
2. Bugs That Break the Magic
For a game meant to simulate life, The Sims 4 ironically struggles to simulate itself. Bugs and glitches have been a persistent issue, sometimes disrupting even the simplest gameplay scenarios.
Take the My Wedding Stories pack, for example. It promised players the opportunity to host perfect, heartfelt weddings, but instead, users were greeted with dysfunctional ceremonies, Sims not showing up, and poorly executed mechanics. This led to widespread frustration, with some players joking that the pack should have been called "My Bugged Wedding Stories."
3. The DLC Dilemma
If there’s one topic that unites the Sims community in shared frustration, it’s the cost of downloadable content (DLC). With over 50 expansion packs, game packs, and kits available, building out the full Sims 4 experience is an expensive endeavor.
The criticism often revolves around the value proposition: Are we truly getting our money’s worth? For many players, it feels like essential features, such as pets or seasons, should have been part of the base game rather than locked behind paywalls.
4. Unmet Expectations
Nothing stirs the pot like a DLC that feels out of touch with player desires. When EA announced the Star Wars: Journey to Batuu pack, the community’s reaction was lukewarm at best. While the collaboration with Disney offered a unique crossover, many players argued that it wasn’t what the community was asking for.
Fan polls revealed that players were far more interested in themes like school life, farming, or hotels. The focus on a niche franchise theme led to widespread disappointment and reignited debates about whether developers were genuinely listening to their audience.
5. Recurring Emotional Woes
In 2022, EA introduced a “Wants and Fears” system, bringing back a mechanic from earlier games but with a twist. While initially exciting, the feature quickly became a source of frustration. Sims would constantly feel negative emotions like anger or sadness due to unmet aspirations, creating a repetitive and unenjoyable gameplay loop.
Although the game offers an option to disable these features, players often report that they reappear due to glitches, undermining their ability to customize their experience.
Why Does This Matter?
The simmering frustrations surrounding The Sims 4 reflect a broader issue within the gaming industry: the delicate balance between profitability and player satisfaction. While EA’s business model has undeniably kept the game relevant and profitable, it risks alienating a passionate fanbase that expects more than just incremental updates and expensive DLCs.
For many long-time fans, The Sims 4 represents a love-hate relationship: it’s a creative haven for storytelling and design but also a glaring example of monetization strategies that feel exploitative. Central to this critique is how EA has structured the game’s content releases, with downloadable content (DLC) becoming both a blessing and a curse. Let's break down how EA’s approach to DLC has left players feeling like they’re being nickel-and-dimed with every expansion, game pack, and kit.
1. A Fragmented Game: What’s Missing from the Base Game?
When The Sims 4 launched in 2014, players quickly noticed that significant features from earlier games were absent. Essentials like toddlers, pools, and terrain editing—features that were present in The Sims 2 and The Sims 3—were conspicuously missing. Over time, some of these elements were added back through free updates or DLC, but this approach raised eyebrows.
Many players questioned if EA deliberately withheld these features to sell them later as part of expansion packs. For instance:
Seasons: A fan-favorite feature from The Sims 2 and The Sims 3 was absent at launch and reintroduced years later as a paid expansion pack.
Pets: Another staple of the franchise was released in the Cats & Dogs expansion pack, a $40 purchase.
University Life: The Discover University pack reintroduced college gameplay, a beloved feature that fans expected earlier in the game’s life cycle.
This piecemeal approach to content delivery often makes the base game feel incomplete, pushing players to purchase expansions to experience the full spectrum of gameplay.
2. The Overwhelming Cost of Full Content
To truly enjoy The Sims 4 in its entirety, players face an eye-watering price tag. As of today, the game boasts over 50 pieces of DLC, including:
Expansion Packs: Large, $40 packs like Get Famous, Eco Lifestyle, and Cottage Living add substantial gameplay elements.
Game Packs: Smaller, $20 packs like Dream Home Decorator or Dine Out focus on specific themes but still feel essential for a complete experience.
Stuff Packs: Priced at $10, these packs offer limited content like furniture or clothing, often criticized for their lack of depth.
Kits: The latest addition, kits, cost $5 each and provide even smaller pieces of content—such as a handful of furniture items or clothing pieces.
The cumulative cost of owning The Sims 4 with all its content can easily exceed $1,000. For many, this feels predatory, especially since some of these DLCs include features that players argue should have been part of the base game.
3. Content Value: Are Players Getting Their Money’s Worth?
One of the most consistent complaints from The Sims community is the disparity between the cost of DLC and its actual value. While some expansions, such as Seasons or City Living, offer a wealth of gameplay features, others leave players feeling shortchanged. Examples include:
Star Wars: Journey to Batuu: Priced as a game pack, this DLC introduced a themed world tied to the Star Wars franchise. However, its narrow focus and limited replayability left many feeling it wasn’t worth the $20.
My First Pet Stuff Pack: Widely considered the most controversial DLC, this $10 pack required players to own the Cats & Dogs expansion to fully utilize its content. Essentially, EA charged players twice for content that could have been included in the original pets pack.
Kits: Introduced in 2021, kits are the epitome of microtransactions in The Sims 4. For $5, players receive a handful of items or clothing pieces, often leading to criticism about their lack of substance compared to traditional stuff packs.
4. Intentional Segmentation of Features
A more insidious aspect of EA’s approach is the way content is segmented into smaller, separate purchases. For example:
Restaurant Gameplay: Running a restaurant, a feature beloved in The Sims 2, was sold as a standalone game pack (Dine Out) in The Sims 4.
Vacation Destinations: Instead of being integrated into existing worlds, vacation destinations like Jungle Adventure and Outdoor Retreat were split into separate game packs.
Eco-Friendly Living: Features like off-the-grid living and eco-conscious gameplay were packaged into the Eco Lifestyle expansion pack, even though they could have been integrated into existing updates.
This segmentation makes it nearly impossible to enjoy the game fully without investing in multiple packs, leading to a fragmented and costly experience.
5. The Rise of Kits: Microtransactions in Disguise
Kits represent EA’s latest strategy to monetize The Sims 4. These ultra-small DLCs include collections of themed items or clothing and are priced at $5 each. While they cater to players who may not want to invest in larger expansions, they also set a precedent for breaking down content into even smaller, more expensive pieces.
For instance:
The Country Kitchen Kit offers just a few kitchen items, leaving players to question whether it’s worth the cost.
The Throwback Fit Kit includes a limited selection of clothing, catering to a specific aesthetic but lacking versatility.
Kits have been divisive in the community, with some appreciating the option to buy smaller content and others criticizing EA for further fragmenting an already expensive game.
The Price of the Full Sims 4 Experience
To enjoy everything The Sims 4 has to offer, you’d need to purchase:
The base game (free since October 2022 but previously $40).
13 expansion packs ($40 each, totaling $520).
12 game packs ($20 each, totaling $240).
18 stuff packs ($10 each, totaling $180).
21 kits ($5 each, totaling $105).
The grand total? $1,045 for the complete collection! And that doesn’t even include limited-time bundles, exclusive add-ons, or special edition content. For context, this price is comparable to (or more expensive than) building a mid-tier custom gaming PC.
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